Much of what's going on with faculty is very similar to what's going on with librarians: Conferences are great, highly specialized, but exhausting! Or: Why, oh why, do students not cite sources after we work so hard with them? These experiences, we know.
What we don't usually observe is the teaching, and this is one of the parts we need to stay in tune with. Here I've highlighted three posts with really innovative technology teaching techniques - ideas that you might not have thought about how to support from the library. Or maybe you're dying to include blogging, Wikipedia, and gaming, and you didn't know how to find faculty who are doing it, too. Either way, here's a sample.
Acephalous is the blog of Scott Eric Kaufman, who teaches English at the University of California Irvine; he also contributes to the faculty group blogs The Valve (mostly literature) and Edge of the American West (mostly history).
SEK is blogging with his students in his undergraduate writing course the Rhetoric of Heroism. Because the course relies so heavily on detailed analysis of film and other visual iconography, a blog with embedded images seems like a wonderful way to communicate the material. I expect they're watching and discussing the films together in class, but images are usually not the kind of thing students are accustomed to taking notes on (especially in the dark).
Jeremy Boggs, who blogs at ClioWeb, is a graduate student in American history at George Mason University. He's also creative lead at the Center for History and New Media, so it's not too surprising that he's willing to take on the bete noire - Wikipedia. In his undergraduate American History Survey course, he assigns students to not just use, but create, Wikipedia articles, including citating sources, monitoring for follow-up collaboration, and writing a reflective essay. One of his students wrote the article that developed into the entry for Living Newspapers.
Another history professor, Rob MacDougall of the University of Western Ontario, blogs at Old is the New New (with a charming original steampunk blog theme). Rob uses the game Civilization to frame the course Science, Technology, and Global History. He asks his students to write an essay that reconceptualizes technology not as a serial, linear progress of development - as the game depicts it - but in some other way. How could we play a game that thinks of history as more contingent or branching or cyclic?
In this assignment, the game is laying bare a lot of social assumptions we carry around without realizing, and making them something students can analyze. If you ever need to justify a games collection in your library, this kind of work is a stellar example of such a collection could do.
Next month: the finals crunch.
1 day ago